Star Trek: Serenity
Vulcan Science Acadamy
Mind + Sciences
1. Add a +1H Bonus, Maximum of x10
2. Make an Opponent’s Roll Time-Sensitive
3. Mind + Student of _________ + Pursuade to convince people about your subject.
4. Ignore penalties for distraction when using your skill.
5. Extra sets can be used to learn different information about the subject from a different Scientific discipline as if it were a multiple action.
1. Add a + 2d Bonus for Stability rolls.
2. The Adept may remove a recently acquired Phenom Failed Notch if he is able to successfully meditate on the event for four hours within 24 hours of it happening.
3. Once a session you may resist as if you had +3 Phenom Hardened notches.
4. If the adept can engage the workforce in daily meditation exercise for at least a week the Company gains +1 to Control for the Month.
5. When failing a Phenom roll an adept gains +1 Experience points in Black Science.